First published on MSDN on Apr 13, 2018
One of my colleague Mickey MacDonald has been developing a great set of resources and workshops which are perfect for you introducing students to developing for Windows MR.
In these labs you will learn how to get started building Windows Mixed Reality experiences using Unity3d.
The topics covered in the workshop are as follows:
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Setting up the Unity3d environment for Mixed Reality development
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How to render motion controllers at run-time
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How to use custom models for motion controllers
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Instantiating and placing 3D objects using the motion controllers
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Handling teleportation and locomotion
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Deploying the experience to a device
- Building a custom 3D application launcher
This workshop has been broken down into four labs. Each Lab builds off of the previous lab, to create a complete deploy-able example.
Each lab corresponds with the preceding presentation. You can find the slide for each presentation in the slides folder
Please follow each of the Labs in order. To check your work each of the labs contains a completed version.
Windows Mixed Reality documentation
Mixed reality blends real-world and virtual content into hybrid environments where physical and digital objects coexist and interact. Learn to build mixed reality experiences for Microsoft HoloLens and Windows Mixed Reality immersive headsets (VR). https://docs.microsoft.com/en-us/windows/mixed-reality/
Get started with mixed reality key concepts, core building blocks, and app paradigms.
See code examples, do a coding tutorial and watch guest lectures.
Get design guidance, build user interface and learn interaction and input.
Get development guides, learn the technology and understand the science.
Resources
Updated Mar 21, 2019
Version 2.0Lee_Stott
Microsoft
Joined September 25, 2018
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