UWP
2 TopicsUWP package does not start after uploading to store .appxupload
Hi, I'm currently new to the forums here, took me a while to find a place that somewhat matched my topic, hoping this is the correct area to post. I'm having an issue with my UWP submission, in which the game does not start after uploading to the store. For context, I've been developing games for a while now, and had published a variety of UWP games on Xbox and Desktop, but I haven't published a UWP game in roughly 1-2 years. I use Unity 2022.2.17f1 to create the visual studio package, and I have been able to create the package through the VS solution using VS 2022, in which it passes app certification and the application runs on my xbox dev center when testing the package. However, after uploading the package to the store, the application doesn't start and automatically gets redirected to the home page. All Xbox devices among my friends and I have the same result, in which this happens on the Xbox One, Xbox Series S and Xbox Series X. I'm not sure what to look at here, don't know why the application runs fine before uploading, but not after. I suspect it has something to do with the VS solution, but I don't know what to look at here. And the application is set to run on both Desktop and Xbox, so the device families should be correct. Any help would be much appreciated thanks!Solved481Views0likes1CommentOptional packages with executable code
Can pages in Optional Packages be referenced and viewed from the Main Application using Dotnet (C#). That is; can executable codes in an Optional Package be downloaded from the main application using C#? I have tried this documentation: https://docs.microsoft.com/en-us/windows/msix/package/optional-packages-with-executable-code but it seems not to be elaborate enough. Please any useful guide will be appreciated.1KViews0likes1Comment